เป็น opensorce ด้วย สามารถเข้าชมเว็บไซต์ได้ที่ http://paradox3d.net
ที่มาของเนื้อหา
As promised, we have just released the sources for our C#/.NET game engine!
It includes sources for full runtime, build engine & asset pipeline!
There is also a full Shader parsing & analysis library (including a HLSL=>GLSL converter, as well as Paradox OOP shader extensions), asset management library, "quantum" MVVM library, and many other gems if you're courageous enough to dig in the sources.
Announcement
Github
New platforms
On top of Android and iOS, we have just added Windows Store and Windows Phone 8.1 support.
Roadmap
Towards the coming months, we are expecting to deliver lots of new features!
This is a short list of the things we have in the pipe:
- A full scene editor
- An improved animation system
- Real-time dynamic scripting from Paradox Studio and Visual Studio while the game is running (on Windows, at development time)
- Several advanced new rendering techniques and post effects.
- Support for more platforms (OSX, Linux...)
Hope you enjoy it!
Visit us at http://paradox3d.net
cr. http://www.reddit.com/r/gamedev/comments/2ji5g5/paradox_game_engine_now_opensourced_new_platforms/
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